The two greatest predictors of career longevity are size and shooting ability while Paul has the latter in spades, the former is rather lacking. That’s a spot on the floor he rarely attacked for most of his career, and a shot type he rarely launched:īut for a player of Paul’s size to be doing this is totally unprecedented. As my podcast colleague Nate Duncan noted on Twitter during Paul’s eruption, he’s moved beyond his decade-long diet of midrange pull-ups going right and dug deeper into his bag of runners and floaters, such that he can score from different areas than just the elbows.Ĭheck out this short clip from Wednesday night, for instance: going to his left, shooting from the baseline. Underlying all of these great performances is an underrated story: Paul has diversified his offensive attack. His outburst quickly turned a six-point game into a blowout that allowed him to rest the final 5:45. Paul scored 14 points in the first five minutes of the fourth quarter of Phoenix’s 129-109 Game 2 win, and - in true CP3 fashion - also drew a sketchy backcourt offensive foul on Jalen Brunson. In 20-20 hindsight, Kleber probably should have lived with the idea of Bismack Biyombo catching it.) (Note also the subtlety there: Paul momentarily turns his gaze toward the baseline, making help defender Maxi Kleber think he might throw an alley-oop and clearing his runway to the rim. Then, in one of the most savage acts of targeting you’ll ever see, Paul and the Suns went at him on every single play, while a punch-drunk Dončić could barely get into a stance, let alone stop them. The Point God patiently bided his time for most of the first three quarters while waiting for Dallas’ Luka Dončić to run his fuel tank empty. Paul quietly hummed in the background in Game 1, with an efficient 19 points in 28 minutes, and he dialed things up in Wednesday’s Game 2 when the game hung in the balance. He hasn’t lost any steam in the second round, either. Next time you hear an announcer whine about the lost art of the midrange, show them this picture from Paul’s Game 6 against the Pelicans. The Suns needed every one of those buckets they only won by six. For good measure, he went 4-for-4 from the line, too. Amazingly, he shot 14-for-14 from the field without ever getting to the rim, instead conducting office hours in his midrange perch around the elbows. (Shout-out to the Pelicans, by the way this Dallas series is showing just how stout their first-round performance was.) Paul handed out double-digit assists in the first five games, allowing the Suns to shrug off the absence of Devin Booker for three games, then bringing the curtain down in Game 6 with one of the all-time playoff performances. His first round against New Orleans was impressive enough. The Suns have a 125.5 offensive rating with Paul on the court this postseason and have been outscored by 14.2 points per 100 possessions when he’s off the floor. Among players still alive in the playoffs, he ranks second only to Butler in postseason PER. Chris Paul is shooting 58.0 percent from the floor with a mind-boggling 67.8 true shooting percentage and handing out six assists for every turnover. Through eight games, the Point God is putting up video-game stats. The star of these playoffs so far is … a 6-0 point guard who turns 37 today?īelieve it. Yet the best player in this postseason might not be any of those players, as amazing as they’ve been and as freakishly talented as they are.
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The main difference between a diamond-shaped face and heart-shaped face is the hairline The diamond-shaped face will have a more narrow hairline. Cheekbones are significantly wider than the chin and forehead, which are both narrow. Texture, in the form of curls or choppy ends, does a brilliant job at this.ĭiamond: The cheekbones are high and the widest point of the face. Long hair balances the square face shape, giving a more elongated and graceful look. The softness of the pink hues can add a feminine touch to the hairstyle. Square Face: You may want to play down a strong, angular jaw. If you have a rectangular face, go for a wavy ponytail with soft bangs or a subtle curtain bang down the middle to flatter the forehead and balance the face. They complement a square face shape, creating a stunning feel. Short styles that add volume on top can elongate your face. With curly or wavy hair, going too short may add more width to the cheek area. Round Face: Some of the better options include haircuts that are below your chin. Finding a good style for your hair texture is probably more important. If yours is on the longer side, follow some of the suggestions for long faces. And the warm-toned ombre brings out warm undertones. Not only does it add volume and movement to your hair and flatter an oblong face shape, but it is also incredibly versatile. Jessica Alba made this bob look timeless. (Theyre not even close to closing off her face, like they would on a diamond. Chin-length bobs are all the rage and a great way to freshen up your look. Hannah Simones bangs are a little heavier and straighter than Taylorsbut as a proportionate oval person, she definitely pulls them off. Oval Face: Nearly every hairstyle flatters this shape. Hannah Simone at the 2014 Fox All-Star Party Winter TCA Press Tour. It’s often best to go with shorter styles or those that have plenty of volume. Rectangle Face: The longer your hair is, the longer it will make your face look. Heart-Shaped Face: Try to draw attention to your eyes and cheekbones with bangs or volume along the sides. Textured Bangs Choppy, textured bangs have become very popular within the past decade, and for good reason. This is especially attractive on those with more angular features. The basic rule of finding a great haircut for your face shape is to highlight your best features.Īccording to the “rules,” there are a few features to look for: Wispy Bangs If you want to change up your look but don’t want to go too drastic, soft and and straight wispy bangs are the way to go. Since there will be many hairstyles that suit your face shape, it may be difficult to know where to begin.
Mayor and then launches into the season premiere. The special includes a surprising conversation with renowned primatologist Jane Goodall and Dr. ET/PT on March 20, and the team looks back at their journey. The new season kicks off with a special New Evidence pre-show at 9 p.m. In the course of her involvement, she tells us she went from being a bit on the fence to fully accepting that there is something out there not human, and what it is exactly is a process unfolding before our eyes. She also shares with us that STEM is her passion for school children, and she has accepted a position at the university level to get kids plugged into these math and science courses for tomorrow’s needed future scientists and engineers.īack in 2019, she joined Expedition Bigfoot as a researcher and scientist. This mother of six children is a Global Changemaker by Fulbright, an Explorers Club Fellow, a National Science Foundation Fellow, and Emmy Award-nominated wildlife correspondent. Mayor talked to Monsters & Critics exclusively about the challenges of being a former NFL cheerleader, daughter of Cuban immigrants, and mother of six in her profession stuffed with globe-trotting elite explorers who have not always been so generous in their scientific camaraderie.īut Mayor loves to be underestimated as she proves her mettle by her achievements as a primatologist, anthropologist, and conservationist. Mayor stressed that you have to recreate things in scientific evaluations and that despite some pushback from other academics on this subject of a 7-foot hairy man-ape, she must keep that open mind that Goodall implores her in a phone conference after the two discuss the ongoing case files. Mayor fired up to find out the truth and keep an open mind as the team interviews first account witnesses and even conducts DNA tests on collected samples. Even Florida has accounts of an unidentified bipedal hominid that is neither chimpanzee nor human. Mireya Mayor and Bigfoot experts Bryce Johnson, Ronny LeBlanc, and Russell Acord has returned to Washington State.ĭuring the last two years, she and the team have studied all collected evidence and determined that something is afoot in America’s isolated and woodsy areas and beyond. As a result, the new Season 3 of Expedition Bigfoot with acclaimed primatologist Dr. The timing was awful as the team had discovered new evidence. “It’s been a great year for Screambox.Get updates on the latest posts and more from Monsters and Critics straight to your inbox. Even more thrilling, these top-rated, terrifying titles are exclusive to Screambox - true horror lovers won’t find these films on any other major streaming service, including Netflix, Hulu, or Amazon Prime. (October 12, 2017) Screambox, the leading streaming service for hardcore horror fans, is celebrating the Halloween season with a fun treat: 13 new fan-favorite films will be released completely free for streaming on any device from Friday the 13th of October through Halloween, October 31st. Details on "13 Screams of Halloween" from Screambox: Press Release: "Los Angeles, Calif. Also: Netflix's Slasher Season 2 details, Scream Factory's latest Blu-ray releases, a trailer for Sightings, details for the immersive experience Apartment 213, Grimmwood, and Party Bus From Hell. Get your scream on with these new frightful stories from today's Horror Highlights! Screambox's "13 Screams of Halloween" kicked off this past Friday the 13th and will continue until the big day. Skeptics and believers alike will both agree the trek this team makes is something they have never seen before. “The journey is formidable, and the jeopardy is real. “Travel Channel has assembled the very best team of experts in Bigfoot lore and science to give us proof of the creature’s existence once and for all,” said Matthew Butler, general manager, Travel Channel. The cameras of Expedition Bigfoot will track their “harrowing experience and pioneering endeavor” in an “undisclosed, remote location in a 90,000-acre swath of land in central Oregon,” according to producers. Mireya Mayor (Primatologist), Russell Acord (Ex-Military/Survivalist), Ronny LeBlanc (Bigfoot Researcher), and Ryan “RPG” Golembeske (Bigfoot Investigator) seek out the legendary beast of the Pacific Northwest. 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Electric dog fences are much easier to maintain than physical, above ground fences - you don’t have to paint them every few years or repair gaps or holes as they develop.Some owners prefer wireless or in-ground dog fences to standard physical fences because they: What is an Invisible Dog Fence, and Why Do Some Owners Use Them?Įlectric dog fences are dog containment systems that discourage your dog from leaving a pre-determined portion of your yard.Īlso called “invisible,” hidden, or underground fences, these devices are designed to keep your dog from wandering or running away. We suggest all owners opt for physical barriers whenever possible - jump down to our section on “Are Electric Fences Cruel?” for more info. K9 of Mine has changed our position on using aversive tools like electronic fences and shock collars. Collars are also rechargeable to save on batteries! 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They started in 1997 and were called Sony Development and were a subsidiary of Sony. The game was made by Hyper Entertainment, which didn't make any other games. In the Attraction Version and the Midrange Model, the screen is projected onto the game cabinet. The one you played is called the "Midrange Model". I saw a sort of "standard" version, which has a trackball to control it and had a vertical monitor, and I also saw a version which looked similar to the one you played, but it had seats, which I learned is called the "Attraction Version". Well, in that video, I saw a few other versions of the arcade game. If anyone else can either track the game down and find more about it or acknowledge its existence as well, I'd love to know. I've never seen it around ever again, and it's been at least 13 years since the last time I've known it existed. So that's my description of the bowling game. You still have to go a further way than usual to get to the ten pins at the end. While the timer isn't as much of a challenge to race as the city lane, navigation can still be a bit odd at times due to the widened layout. Tall tree trunks and uneven ground make up the terrain here. Lastly, the third lane takes place in the woods. And with all this going on, you still have to make sure you align the ball for hitting the ten pins at the end proper. Fighting the timer was a common occurrence here. I remember getting a lot of Sonic Adventure 2 vibes from playing in this one, albeit it was very annoying because you have to keep rolling the ball along roads where traffic is bound to bump the ball (the ball is roughly the size of the cars). The second takes place in a city, possibly inspired by San Francisco. The first is set up like traditional bowling ten pins await the end of a linear, realistic alley. If the time's up, it moves on to the next frame. There is a timer that counts down the amount of time your turn can utilize. You roll the ball towards your desired lane to play. The controller is a sphere on the machine part that feels just like a real bowling ball - You roll it repeatedly to roll the ball in-game, as demonstrated in the lane selection screen. The cabinet part is set up like the the machine-ish part you retrieve your ball from after rolling it (don't know what it's called, frankly) The game screen is projected, if I remember correctly on the wall. This is a bowling video game, and a rather elaborate one at that. An autodemo plays before anyone takes control of the game, and when credits are inserted, it cuts straight to an interactive level selection screen. My memories of it are actually pretty clear, but the big problem is that it never seemed to have a proper title screen. There was this one game I've played there that I've never seen anywhere else since, however. Pac-Man to ticket games and few-minute distractions like Simpsons Soccer and Mario Kart Arcade GP. Before the drastic differences made to it since the name change, there was a large variety of arcade games ranging from classics like Mr. So, prior to the year 2006 or so, there was a Gameworks near where I lived (It has since been changed to "Gameroom"). An album of instrumental, experimentation is difficult to describe compared to ordinary pop songs with hooks and emotional connection points, other than to fire out a list of adjectives that jump to mind when pondering each track: It’s a bonkers, mad, ridiculous, odd, curious, funny, surprising, exciting and more than anything, amazing album. ‘(Who’s Afraid of?) The Art of Noise!’ never lets up its unrelenting experimentation, but also shows it’s intelligence, knowing how to pace itself with shorter, although nonetheless compelling tracks, like ‘Snapshot’ and ‘Momento’ appearing after lengthy, sprightly numbers like ‘Beat Box (Diversion One)’. Why these and countless other elements intrude without explanation? Who the Hell knows? It doesn’t matter because it’s unimportant - these aren’t easy pop songs - they’re complex soundboards of chaotic, oddball electronic experimentation. It’s evident right from start to finish, including the opener, ’A Time for Fear (Who’s Afraid)’, introducing a blast of sleazy saxophone out of nowhere, only for it to disappear 10 seconds later, or the brilliant ’Beat Box (Diversion One)’, with what sounds like a distorted sample of a noisy car engine buzzing away in the dense background. created a sense of frenetic uncertainty for listeners, swamping each track with so many samples, beats, rhythms and sheer oddities that it becomes difficult to ignore the exciting sensation of never knowing what sound is around the corner. They instead opted to play with sound like a cat plays with a ball of string - endlessly toying with it, never losing excitement or becoming bored. ‘The Art of Noise’ didn’t do simple, melodic pop music. So when ‘The Art of Noise’ released their full length debut LP in 1984, featuring nine utterly eclectic tracks that tampered with sound like few others, it was immediately clear that ’(Who’s Afraid of?) The Art of Noise!’ was something out of the ordinary. It’s not that fitting in a genre is a problem at all (far from it, in fact), but rather the inarguable fact that it can sometimes lead to a lack of experimentation and playfulness. Sometimes this adherence to boundaries and limitations produces perfectly pleasurable listening experiences that, whilst sitting comfortably in an easily categoriseable genre, are completely successful. Boundaries that define the sound of the product, be that a definition of style, theme or genre. Most of the time music operates within boundaries. Retrieved 27 April 2021.Review Summary: A tidal wave of relentless oddball electronic experimentalism, The Art of Noise produce a listening experience like no others. ^ "Art of Noise: Artist Chart History".^ " The Art of Noise – Moments in Love" (in Dutch).Although the mixes are titled the same as on the 12" Moments In Love (The Art Of Noise's Love Beat 12") and its later reissues on European / Japanese CD Singles, they are in fact different variations. All tracks were exclusive to this cassette single. "THE TORTOISE AND THE HARE FEATURING MOMENTS IN LOVE". "Best Ambient Music: An Essential Playlist And Brief History In 20 Songs". Tracks 1–3 are edits unique to the cassette release. UK cassette ( The Tortoise and the Hare) (CTIS 109) "Moments in Love (7" Single Version)" – 4:40.UK 12-inch single ( Moments in Love: The Art of Noise's Love Beat) (12ZTPS 02) "Moments in Love (7'' Single Version)" – 4:40." Moments in Love" is a song performed by Art of Noise and written by Anne Dudley, Trevor Horn, J. To learn more about how and for what purposes Amazon uses personal information (such as Amazon Store order history), please visit our Privacy Notice. You can change your choices at any time by visiting Cookie Preferences, as described in the Cookie Notice. Click ‘Customise Cookies’ to decline these cookies, make more detailed choices, or learn more. Third parties use cookies for their purposes of displaying and measuring personalised ads, generating audience insights, and developing and improving products. Dimension (WxHxD) 255 x 580 x 685 (mm) 10.03 x 22.83 x 26.96 (in) Motherboard Support. Motherboard Type: Mini ITX / Micro ATX / ATX / CEB Dimensions (WxHxD): 368 x. This includes using first- and third-party cookies, which store or access standard device information such as a unique identifier. COUGAR CONQUER 2 breaks away from traditional case designs with unique metal. 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